Page 6 - TEMA: Las Tecnologías Educativas Construccionistas
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This development of “Significant Products” can be either in 2 Dimensions
(Video Game) or in 3 Dimensions (Robot), that helps him to think, to speak, to
visualize, to communicate and to better understand the environment carrying out
activities that use also the hands like vehicle of the creativity.
This investigation analyzes the Constructionism mediated by the Educational
Constructionist Technologies (ECT) and demonstrates the impacts in the satisfaction
and the achievements in the learning process of the Digital Native Students,
aplicated in particular of the Course of “Robotic” of the Program of Gifted Children in
the PENTA UC.
KEY WORDS: Educational Constructionist Technologies ECT, Information and
Communications Technologies ICT, Educational Robotics, Educational Computing,
ECT Classrooms, Significant Products.
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The term "Significant Product", as others in this investigation is a neologism that refers to the object
built by the Student and that it is valued by their Couples and the Environment.
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