Page 6 - TEMA: Las Tecnologías Educativas Construccionistas
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                       This  development  of  “Significant  Products”   can  be  either  in  2  Dimensions
               (Video  Game)  or  in  3  Dimensions  (Robot),    that  helps  him  to  think,  to  speak,  to

               visualize,  to  communicate  and  to  better  understand  the  environment  carrying  out
               activities that use also the hands like vehicle of the creativity.


                      This investigation analyzes the Constructionism mediated by the Educational

               Constructionist Technologies (ECT) and demonstrates the impacts in the satisfaction

               and  the  achievements  in  the  learning  process  of  the  Digital  Native  Students,
               aplicated in particular of the Course of “Robotic” of the Program of Gifted Children in

               the PENTA UC.


                KEY  WORDS:  Educational  Constructionist  Technologies  ECT,  Information  and
               Communications  Technologies  ICT,  Educational  Robotics,  Educational  Computing,

               ECT Classrooms, Significant Products.






























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                 The term "Significant Product", as others in this investigation is a neologism that refers to the object
               built by the Student and that it is valued by their Couples and the Environment.


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